Duration
January–April 2022 (3 months)
Role
UX Designer
What is done
Research, wireframing, prototyping, and testing
Made for
Google UX Design Professional Certificate
Background
Project Takeout, a fictional takeout food restaurant chain in Jakarta, caters to office workers and busy individuals. To minimize rent and operational costs, they operate on a pickup-only model with no in-store dining. Currently, customers view the menu and place their orders directly at the restaurant, waiting in long queues for their meals.
Initially, this approach worked well. However, with rapid expansion into many offices and malls, it became apparent that this won’t be sustainable for long. Customers pour into the restaurant. Queues started to become overwhelming. The increasing dissatisfaction with long wait times clearly highlighted the need for change.
The stakeholders recognized the urgent problem and identified eliminating the queues as a critical goal. They hypothesized that removing the need for customers to wait in line and order in-person would significantly enhance the customer experience.
Key questions
Why do we need to make this project?
What will the product be and who is it for?
What are the primary needs of our customers?
Who are our competitors and how can we stand out?
What are the challenges that will be faced by this project?
Research
This step consists of user interview and competitor analysis that results in the creation of persona, storyboard, and user journey.
User interview
As a starting point, I began by exploring whether removing the need for customers to queue and order meals would indeed improve the customer experience.
I conducted interviews with office workers who have short lunch breaks and limited time for ordering food. From these interviews, I developed a detailed persona to better understand the needs and behaviors of this user group. The findings confirmed that eliminating queues would likely enhance the customer experience. However, the research also uncovered that queuing time was just one of several factors affecting customers’ decisions to order from Project Takeout.
Research insights
Time restrictions
Office workers, often pressed for time, find it frustrating to wait in line just to place a food order.
Skip the line
There’s no way to preorder food to takeout to skip queueing.
Menu hard to read
An unexpected insight: the menu behind the counter is difficult to read from a distance while waiting in line.
Persona
I imagined that the persona, who values efficiency and convenience, encountering a streamlined system for ordering takeout food. Here’s how the experience would unfold (excuse me for such a high-quality sketch). In summary:
- The persona could use an app or website to preorder their meals, eliminating the need to wait in line.
- With a more accessible and readable digital menu integrated into the app or website, the persona would be able to review their options easily.
- When the persona picks up their food, a simplified pickup confirmation process ensures food pickup speed while minimizing the chance of accidental pickup by other people.
Competitors
Project Takeout faces competition from both direct and indirect players in the food takeout industry.
Direct competitors have a similar business model and offer mobile apps that provide menu access, ordering capabilities, and loyalty point tracking. However, Dailybox and Box & Co do not offer pickup services. A significant drawback of these apps, however, is their complexity. Some users find them overwhelming; one participant even preferred to wait in line rather than use the app. Additionally, accessibility issues such as text smaller than 12pt, make these apps difficult to read—particularly for users with vision impairments like our persona.
Indirect competitors provides food pickup service, but they are not associated with a specific restaurant. While this can be a very compelling feature to some customers, they lack the level of food customization and personalization that Project Takeout is known for.
With these insights and competitive audits in mind, the goal is clear: design a solution for Project Takeout that allows customers to view the menu, preorder their meals, and skip the line. By doing this, we can something that answers Project Takeout’s customers needs and wants.
Early wireframes
I began by creating early wireframes by hand. I focused on key elements such as menu presentation, meal customization, preorder options, and pickup process, capturing the essence of what the final design should achieve.
Once the hand-drawn wireframes were complete and reviewed, I transitioned to Figma to develop a more polished and interactive prototype.
First usability testing
This activity is done using moderated remote usability study with 5 testers, 18-35 years old, and live in urban areas. Each session lasts 10-20 minutes and done without any additional tools. Here are the insights:
Use QR to confirm
3/5 testers
expressed a clear preference for using a QR code to confirm their order instead of entering a PIN.
Simplify personalization
2/5 testers
said that the current system for personalizing food preferences and dietary restrictions was too complex.
Improve checkout
Testers found the checkout process to be cumbersome and suggested simplifying it. Specifically, the scheduling function, which was rarely utilized, should be deemphasized.
These insights highlight areas for improvement, mainly to focus on streamlining and reemphasizing of features.
Here’s the highlight of changes made in this iteration:
With the iteration complete, we can now advance to creating the high-fidelity prototype, incorporating the following key considerations:
Using color contrast that is WCAG 2 compliant
Clean and legible typeface to enhance readability
Avoid use of image-based text to ensure accessibility and text scalability
Use at least 12px font size to ensure legibility
Using consistent terminology throughout the app
Prototype
The prototype is an Android-based app and used Material Design 3 that was introduced in Android 12 as the design guideline.
The following recommendations are incorporated into the high-fidelity prototype:
Recommendations
Helps someone to find their usuals and discover new meals.
Food Customization Categorization
Grouping customization based on specific food elements, additions, exclusions, and additional notes.
Checkout page rework
Reduced prominence of scheduling function, giving more focus on checkout section.
Second usability testing
This activity is also done using moderated remote usability study with 5 testers, 18-35 years old, and lives in urban areas, now using Maze and Google Forms as the data capture tool. Each session lasts 20-40 minutes.
Overall, the results are promising. The average time on task is less than 10 seconds and the success rate of each task is 100%. The calculated Net Promoter Score (NPS) is 80 and the System Usability Score (SUS) is 82.5. It can be said that the app has gained Project Takeout customers’ trust and have met their needs and wants.
During the second round of usability testing, additional insights emerged that highlight areas for further refinement:
Add button to see all menus on homepage
2/5 testers
reported difficulty accessing the full menu from the homepage.
Include additional notes
2/5 testers
suggested incorporating a feature that allows users to add notes during the food customization process.
Show order details when confirming takeout
Testers indicated a need for a clearer view of the meals being ordered before confirming pickup.
Final prototype
The prototype is finalized, implementing feedback that are captured.
Style guide
Typography
The app utilizes Outfit, a big, bold, geometric typeface for headings. This choice adds a strong presence and a modern feel, making important information stand out effectively.
Lato, a humanist sans-serif typeface, is used for body text. Known for its readability and versatility, Lato provides a subtle, clean look that complements the bold headings without being overpowering.
Color
The color palette is predominantly muted, featuring near-black and white tones. Occasional hints of color and varying shades of gray are used to highlight important elements or interactive features. The restrained use of color keeps the focus on the high-quality food images.
Conclusion: Rethink the way we order food
As the COVID-19 pandemic subsides and people return to their offices, the food pickup business presents a promising opportunity. This case study demonstrates that even well-established processes, like ordering food at a restaurant, can be significantly enhanced with thoughtful design and innovation.
Initially, I assumed that developing a food takeout app would be straightforward, just try to replicate existing solutions. However, throughout the design process, I discovered that real improvements could be made. The insights gathered from participants revealed unique opportunities for refinement that go beyond what competitors currently offer.
This case study highlights the value of listening to users and addressing their specific needs to create a more effective and enjoyable food ordering experience. By focusing on accessibility, usability, and design improvements, we can transform the conventional food pickup process into something more efficient and user-friendly.
Thank you for reading this case study. I hope you found it insightful!